Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
Reach was announced at E3 2009 in Los Angeles, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game.
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Halo: Reach was announced on June 1, 2009, accompanied by a trailer at the Microsoft Electronic Entertainment Expo (E3) press conference.[20] A press release announced that an invitation to the open multiplayer beta of the game would appear in 2010.[21] Reach is Bungie's last game development for the Halo series. Responsibility for developing future Halo games fell to Microsoft subsidiary 343 Industries.[22]
A trailer released March 3, 2010, showcased the game's multiplayer.[23] Bungie revealed parts of the game's campaign and Firefight at E3 2010. The game reached the "zero bug release" milestone on June 23, signifying a shift from content creation to troubleshooting; buggy artificial intelligence or other elements would be removed rather than fixed at this point because of time constraints.[24] Bungie released the complete list of achievements for the game on July 30, including their titles, symbols, and requirements,[25] and completed Reach between the end of July and beginning of August 2010.[26]
Reach was released in three editions on September 14, 2010.[55] The standard edition consisted of the game and its manual. The limited edition featured an artifact bag with story information, different packaging, and an exclusive set of in-game Elite armor. The "legendary edition" contained all the materials from the limited edition, a different packaging, two hours of developer commentary on the game's cutscenes, an in-game Spartan armor effect, and a 10-pound (4.5 kg) statue created by McFarlane Toys.[56] North American players who purchased a first run copy of the game (in-store near launch day or pre-ordered) received an in-game Spartan "recon" helmet customization; players in other regions could earn it only by pre-ordering.[57] Reach also came bundled with a limited edition Xbox 360 Slim that sports Halo-themed sounds and finish and two controllers.[58]
Microsoft later listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (US$1250).[59] A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand.[59] Four days later, hackers managed to access, download, and distribute the game online;[60][61] Microsoft stated they were investigating the matter.[62] Halo 2, Halo 3, and ODST were similarly leaked ahead of their planned release.[63] Bungie released a demo on May 24, 2011, featuring a single player level from the game's story mode, a multiplayer competitive map, and a cooperative firefight mission.[64]
The advertising campaign commenced in April 2010 with the live-action short "Birth of a Spartan".[68] A series of online videos highlighting a day in the life of average Reach citizens before the Covenant invade, began on August 23, followed by TV spots on August 29.[69] The series concluded in late August with another short, "Deliver Hope".[70] As part of the promotions, Microsoft created an interactive light sculpture; users logged onto a website where they could direct a KUKA industrial robot to plot pinpricks of light; over 54,000 points created a monument to Noble Team that faded unless more points were plotted.[71] Reach's marketing won several industry distinctions, among them thirteen medals from the MI6 Game Marketing Conference Awards.[72]
Reach made $200 million in first-day sales, a record for the franchise. Its strong sales suggested to analysts that core titles in the holiday season could reverse sluggish video game sales in 2010.[76] In its first sixteen days the game sold $350 million worth of merchandise.[77] Reach premiered at the top of Xbox 360 and multi-platform charts in most territories.[78] Figures from the NPD Group estimated that Reach sold 3.3 million units in North America, making it the third game for its console generation (Xbox 360, PS3, Wii) to sell more than three million units during the first month of its release (alongside Halo 3 and Modern Warfare 2).[79] Halo: Reach became the third bestselling game of 2010 in North America, behind Call of Duty: Black Ops and Madden NFL 11.[80] It sold 4.7 million units by September 2011.[81]
In the United Kingdom, Reach's opening week was the fifth-best launch in the territory, beating Halo 3's debut by 20,000 units and ODST's by 200,000 units.[82] In its second week on the UK charts Reach was the second bestselling title, displaced by the racing game F1 2010.[83] Reach continued to hold the top place in North America.[84][85] In Japan, the game debuted at first place with 44,413 units, but fared poorly in the long-term (as have other Halo games). This showing was above ODST's sales of 29,734 in the comparable timeframe, but below Halo 3's 61,143.[86] Reach dropped out of the top 20 best selling titles entirely its second week.[87][88]
Reach supports additional downloadable content (DLC). Bungie released the game's first DLC, dubbed the "Noble Map Pack", on November 30, 2010;[89] this map pack contains three maps, unique in that they are not based on Reach campaign levels.[90] Microsoft partnered with Certain Affinity, which had worked on Halo 2 maps,[91] to produce the second, "Defiant Map Pack",[92] made available for download on March 15, 2011.[93]
A "title update" was released by 343 Industries for Reach that modified game mechanics such as bullet spread and melee damage. The update also contained playlists for Halo: Combat Evolved Anniversary.[94] Purchasers of anniversary edition received a voucher to download the game's seven multiplayer maps directly into Reach, the map pack was also made available to purchase via the Xbox Live Marketplace.[95][96]
I don't know what to do, since I have tried redoing these steps on multiple occasions this day, and with two different networks. Unfortunately, I don't have the original installation dvd:s, so I have to install the OS through internet (or if it is possible, by downloading the OS to an external hard drive, and then installing through that).
first, you download OS X Recovery Disk Assistant v1.0 from apple, then create a recovery usb drive, then plug in the usb into your mac. when it power on, press option to select use the recovery disk you just made. you will found you can reinstall a OS x 10.10.
Just found a fix for this for my situation: I was re-installing the OS X on my daughter's 2006 MacBook to speed it up. After I erased the old HD and was trying to install the new OS (Lion, in this case), I was also met with the repeating "This item is temporarily unavailable. Please try again later" message. I called Apple Support and one of their fix options to was try another Apple ID - I had been using my daughter's ID. Since I purchased this MacBook, I tried using my Apple ID, an wa-la, it allowed me to download the OS X Lion!
You cannot reinstall Mountain Lion. You will have to download and install Mavericks (it's free.) You will need a proper Apple ID - the one that has been used with the computer this computer to install App Store software.
Well, the problem is that I'm running on a recovery version on my mac, which I think means that I don't have mac app store installed on the computer. My only way to connect to internet is through an option in the starting menu, "Get help online" (or something like that), which lets me use safari. Since I don't have mac app store, I can't download the OS the regular way. Because of this, I need an alternative way to download Maverick's, but I don't know how I would do that.
but I did not have enough room on my HD for it, because the previous owner had a lot of trash, junk files, downloads, pictures, email, etc cluttering up space, which of course I didn't want, nor did I ever need. Likewise, I certainly didn't want his name referencing MY new laptop or pathways, directories, and so on etc, etc, etc.
Sadly enough, I just ended up downloading Mavericks on another computer and using this page to create a bootable USB and went from there. Couldn't figure out a way to reinstall just from System Recovery. Hope you figure things out!
So basically what you're all saying is that if you don't have 2 mac's that this won't work? I did the same as everyone else (Hard drive wasn't booting correctly so I wiped the drive with an external boot of OS X Utilities). The problem I am having now is that I cannot download another OS X Mountain Lion through this utility (getting the "This item is temporarily unavailable. Try again later.") I can pull up the command line but have no intel on what the command would be in order to download/install the actual OS X. I also only have ONE macbook so download and installing it through an external drive is NOT an option and also do not have warranty on this machine (expired). 2ff7e9595c
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